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	<head>
		<title>three.js webgl - loaders - MMD loader</title>
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		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
		<style>
			body {
				background-color: #fff;
				color: #444;
			}
			a {
				color: #08f;
			}
		</style>
	</head>

	<body>
		<div id="info">
		<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
		<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
		Copyright
		<a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
		<a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
		</div>

		<script src="jsm/libs/ammo.wasm.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

			import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
			import { MMDLoader } from 'three/addons/loaders/MMDLoader.js';
			import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js';

			let camera, scene, renderer, effect;
			let mesh, helper;

			const vpds = [];

			Ammo().then( function ( AmmoLib ) {

				Ammo = AmmoLib;

				init();

			} );

			function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.z = 25;

				// scene

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xffffff );

				const ambient = new THREE.AmbientLight( 0xaaaaaa, 3 );
				scene.add( ambient );

				const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
				directionalLight.position.set( - 1, 1, 1 ).normalize();
				scene.add( directionalLight );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.setAnimationLoop( animate );
				container.appendChild( renderer.domElement );

				effect = new OutlineEffect( renderer );

				// model

				function onProgress( xhr ) {

					if ( xhr.lengthComputable ) {

						const percentComplete = xhr.loaded / xhr.total * 100;
						console.log( Math.round( percentComplete, 2 ) + '% downloaded' );

					}

				}

				const modelFile = 'models/mmd/miku/miku_v2.pmd';
				const vpdFiles = [
					'models/mmd/vpds/01.vpd',
					'models/mmd/vpds/02.vpd',
					'models/mmd/vpds/03.vpd',
					'models/mmd/vpds/04.vpd',
					'models/mmd/vpds/05.vpd',
					'models/mmd/vpds/06.vpd',
					'models/mmd/vpds/07.vpd',
					'models/mmd/vpds/08.vpd',
					//'models/mmd/vpds/09.vpd',
					//'models/mmd/vpds/10.vpd',
					'models/mmd/vpds/11.vpd'
				];

				helper = new MMDAnimationHelper();

				const loader = new MMDLoader();

				loader.load( modelFile, function ( object ) {

					mesh = object;
					mesh.position.y = - 10;

					scene.add( mesh );

					let vpdIndex = 0;

					function loadVpd() {

						const vpdFile = vpdFiles[ vpdIndex ];

						loader.loadVPD( vpdFile, false, function ( vpd ) {

							vpds.push( vpd );

							vpdIndex ++;

							if ( vpdIndex < vpdFiles.length ) {

								loadVpd();

							} else {

								initGui();

							}

						}, onProgress, null );

					}

					loadVpd();

				}, onProgress, null );

				//

				window.addEventListener( 'resize', onWindowResize );

				function initGui() {

					const gui = new GUI();

					const dictionary = mesh.morphTargetDictionary;

					const controls = {};
					const keys = [];

					const poses = gui.addFolder( 'Poses' );
					const morphs = gui.addFolder( 'Morphs' );

					function getBaseName( s ) {

						return s.slice( s.lastIndexOf( '/' ) + 1 );

					}

					function initControls() {

						for ( const key in dictionary ) {

							controls[ key ] = 0.0;

						}

						controls.pose = - 1;

						for ( let i = 0; i < vpdFiles.length; i ++ ) {

							controls[ getBaseName( vpdFiles[ i ] ) ] = false;

						}

					}

					function initKeys() {

						for ( const key in dictionary ) {

							keys.push( key );

						}

					}

					function initPoses() {

						const files = { default: - 1 };

						for ( let i = 0; i < vpdFiles.length; i ++ ) {

							files[ getBaseName( vpdFiles[ i ] ) ] = i;

						}

						poses.add( controls, 'pose', files ).onChange( onChangePose );

					}

					function initMorphs() {

						for ( const key in dictionary ) {

							morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );

						}

					}

					function onChangeMorph() {

						for ( let i = 0; i < keys.length; i ++ ) {

							const key = keys[ i ];
							const value = controls[ key ];
							mesh.morphTargetInfluences[ i ] = value;

						}

					}

					function onChangePose() {

						const index = parseInt( controls.pose );

						if ( index === - 1 ) {

							mesh.pose();

						} else {

							helper.pose( mesh, vpds[ index ] );

						}

					}

					initControls();
					initKeys();
					initPoses();
					initMorphs();

					onChangeMorph();
					onChangePose();

					poses.open();
					morphs.open();

				}

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				effect.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				effect.render( scene, camera );

			}

		</script>

	</body>
</html>
